Preview: Skate

The demo is timed for 30 minutes and starts off by giving you a tutorial on how to play You will need to do this in order to get to grips with the, as it is by no means easy game to handle for first time players. The controls are shown on the loading screen and give you a basic idea of what to expect when you jump on your board. The left stick controls your body, right stick controls the board. Speeding up is not automatic, and you will need to press either the A or X button when you slow down.
As you will learn in the tutorial, tricking will require a lot more effort than the usual one button presses. An ollie, for example, requires you to push the right stick down and then straight up - a lot like how you would ollie using a real skateboard. Grab tricks are controlled using the left and right shoulder buttons and can be tweaked using the right stick.
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All this seems very confusing in writing, but once you actually get your hands on the pad and start playing around, you will see that, as with real skateboarding, practice makes perfect.
After the tutorial is complete, you will be given a few challenges, one notable challenge requires you to perform three objectives in the time given, and is being recorded by a fellow skater. This shows off the fantastic video mode, dubbed skate.reel.
Skate.reel allows you to record or photograph segments of your skating, and either upload them to the Skate website, or save them to your hard-drive (this mode was not available in the demo). The video editor has a few cool options. It allows you to watch the last 30 seconds worth of skating you did, and you can cut various parts of the video, and clip them together to show your best runs. You can also change camera angles, video speed and add various effects.
The uploading feature is a bit temperamental in the demo, as it is very hard to even log on to the Skate website and access your videos, but this should all be sorted for the full release.
The game is very nice to look at, and has taken a sort of drab look with regards to the colours and tone, suiting the game a great deal. The character models look very detailed, as does the surroundings. No more of the eccentric rails and bowls you find in Tony Hawk’s, everything in Skate is very basic, as you would find in the real world.

The camera may not be what you’re used to, as it follows you behind your skateboard, but makes it feel more realistic and as if you are riding the skateboard, instead of just controlling the character.
Audio wise, the world seems quiet, but you will hear the usual skateboarding sounds, such as boards flipping, dropping and rolling, not just from your character, but other skaters around you, which makes the game feel more involving. The music is also suited to the skateboarding scene, with your usual hip-hop, rap and rock. If these don’t tickle your fancy, then you can play your own music through the 360 dashboard instead.
A problem we did have was when the player bailed. The bail would take at least 3 seconds to end, and during which, the character falls rather rigidly, as opposed to how a real person would fall. This by no means makes this game something to avoid, but it might be a little off putting to watch, especially coming from how well done the actual skateboarding plays.
In summary, this is definitely worth a look. It provides gamers with an alternative to the leader, Tony Hawk’s, and turns the genre on its head with the controls, which will definitely seem daunting on first approach, but after a few tries, you will see the results that can be produced by persevering








































