Ratchet Demo On PS3 Store

If you can't afford to move to the US and download this demo, then I suggest you create another account to sample the greatness of this franchise.


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PlayTV Unlocks Free Digital TV On PlayStation 3
Watch, record and replay TV shows on demand
Turn PS3 into a digital personal video recorder and record programmes to watch anytime, anywhere
Leipzig, 22 August 2007. At Games Convention today, Sony Computer Entertainment Europe (SCEE) announced the introduction of PlayTV, a combined TV tuner and Personal Video Recorder (PVR) for PLAYSTATION®3 (PS3™). PlayTV will be available in UK, France, Italy, Germany and Spain early in 2008, with other PAL territories to follow in due course.
Designed to reinforce PS3's rightful place in the Living Room at the heart of the home entertainment needs, the twin channel TV tuner peripheral and PVR software turns PS3 into a state of the art TV recorder, allowing users to watch, pause and record live TV. PlayTV will also record individual programmes or whole series1 to the PS3 hard drive for viewing later on the family TV, or for transferring to the PSP™ (PlayStation®Portable) for remote viewing outside of the home.
Operating on the widely available Digital Video Broadcasting - Terrestrial (DVB-T) format, PlayTV uses an incredibly quick and easy to use 7-day Electronic Programme Guide EPG2. that provides the navigation for programming the PVR features of PlayTV.
In line with PlayStation's focus on advanced technology made easy, PlayTV provides a host of added value features seldom seen on anything but the highest cost standalone PVRs:
· PlayTV's two TV tuners are High Definition ready and are able to view, record and play back High Definition signals in full HD1080P to fully complement PS3's already impressive High Definition credentials.
· Unlike the electronic programme guides found on conventional satellite and cable services, PlayTV's EPG is lightning fast, and simple to use with either PS3's SIXAXIS™ wireless controller or the BD remote control to really enhance viewing pleasure.
· Intuitive controls, single button help features, tutorial videos and simple navigation make PlayTV a positive joy to use compared with the complexity of some standalone PVR models
· Seamless connectivity with PSP allows you to set recordings, watch Live TV and recorded TV programmes remotely on PSP via a Wi-Fi connection (using Remote Play feature). Alternatively, quickly transcode recorded TV shows for high quality viewing to PSP by USB cable for remote viewing away from the home.
· Optional on-screen graphical display provides a wealth of information about the status of PlayTV and provides quick access to programme information, stored TV programmes and the controls to pause or record live TV. PlayTV will also set the correct interface for either Standard Definition or High Definition displays, maximising the viewing experience.
· PlayTV will evolve with time, with great added value functionality being updated via PLAYSTATION®Network; a feature that sets it above all other set top boxes. PlayTV will never be out of date.
"The introduction of PlayTV really will extend the already broad entertainment credentials of PS3, and makes it an exceptionally attractive proposition for the whole family," said David Reeves, President of Sony Computer Entertainment Europe. "PS3 already provides High Definition gaming, Blu-ray Disc movies, music, video, photo album, web browsing and PLAYSTATION Network support. With the introduction of PlayTV's state of the art TV tuner and PVR functionality, PS3 is now the best choice of home entertainment hub for the whole family.
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NEW YORK--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced revised revenue and earnings guidance for fiscal 2007.
Take-Two is reducing its fiscal 2007 guidance primarily to reflect the movement of the launch of Grand Theft Auto IV for the PLAYSTATION®3 computer entertainment system and the Xbox 360™ video game and entertainment system from the fourth quarter of fiscal 2007 to fiscal 2008, due to additional development time required to complete the title. The title is now planned for release in the Company's second quarter of fiscal 2008. Additionally, Take-Two is updating third quarter and fiscal year 2007 guidance to reflect the movement of Manhunt 2 for the PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system and the Wii™ out of the third quarter and the fiscal year.
Take-Two's revised guidance is as follows:
* For the fiscal year ending October 31, 2007, revenue in the range of $950 million to $1.0 billion with a net loss per share in the range of $1.25 to $1.35, excluding stock-based compensation expense of $0.25 per share; and excluding approximately $0.61 per share of charges related to the Company's reorganization expenses (reorganization expenses include $0.03 per share of stock-based compensation expense that is included in the $0.25 per share stock-based compensation expense number above), restructuring initiatives, legal expenses and other professional fees associated with the investigation of stock option grants and responses to the New York County District Attorney's subpoenas, and expenses related to other unusual legal matters. GAAP net loss per share for fiscal 2007 including all charges noted above is expected to be in the range of $2.10 to $2.20. Fiscal 2007 estimates reflect no tax benefit.
* For the third quarter ended July 31, 2007, revenue in the range of $195 million to $205 million, with a net loss per share in the range of $0.65 to $0.70, excluding stock-based compensation expense of $0.05 per share; and excluding approximately $0.15 per share of charges related to the Company's reorganization expenses, restructuring initiatives, professional fees associated with responses to the New York County District Attorney's subpoenas, and expenses related to other unusual legal matters. GAAP net loss per share for the third quarter including all charges noted above is expected to be in the range of $0.85 to $0.90.
* For the fourth quarter ending October 31, 2007, net revenue in the range of $275 million to $300 million, with a net loss per share in the range of $0.05 to $0.10, excluding stock-based compensation expense of $0.08 per share; and excluding approximately $0.08 per share of charges related to the Company's reorganization expenses, restructuring initiatives, professional fees associated with responses to the New York County District Attorney's subpoenas, and expenses related to other unusual legal matters. GAAP net loss per share for the fourth quarter including all charges noted above is expected to be in the range of $0.20 to $0.25.
Ben Feder, Chief Executive Officer of Take-Two, commented, "Obviously, we are very disappointed to reduce guidance after having previously reaffirmed it. Other than a matter of timing, the movement of Grand Theft Auto IV does not compromise Take-Two in any way. We are in sound financial condition and have a great product line up. Grand Theft Auto IV is going to be the defining next generation video game action adventure."
Strauss Zelnick, Chairman of Take-Two, stated, "With Grand Theft Auto IV, Rockstar is setting a new standard for next generation video games. Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms. We all recognize that perfecting the game is vital and I can assure everyone it will be worth the wait. We owe it to the game's millions of fans, to our dedicated development team, and to our shareholders to make sure that Grand Theft Auto IV is a groundbreaking gaming experience that takes maximum advantage of next generation technology."
Sam Houser, Founder and Executive Producer of Rockstar Games, added, "The new consoles are allowing us to create the Grand Theft Auto game we always dreamed about. Every aspect of the game and its design has been completely transformed. The game is huge and is pushing the hardware platforms to their absolute limits. The top engineers from Sony and Microsoft are working closely with the team in Edinburgh right now, helping us to fully leverage the power of both platforms. As always, our goal is to surpass even the wildest expectations of the game's fans, and to create the ultimate high definition video game experience."
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The new game showcases the all-new proprietary SOP system: a cornerstone gameplay mechanic that encourages players to link together with team-mates' nanomachines to build a matrix of real-time information that includes compatriots' whereabouts, battle condition, and location of nearest enemy.Yes you read that right. It will allow a team of up to 16 players sneak away against each other.

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